Study about Developing of Recruiting Serious Games
نویسندگان
چکیده
منابع مشابه
Developing serious games for victims of stroke
This study introduces Serious games, which are special games planned within the “StrokeBack” project. The aim of these games is to support the rehabilitation process of stroke patients who have upper limb impairments and damaged psychomotor abilities. In this paper we will present the methodology and ideology of Serious games, and we will prove the importance and necessity of developing such tool.
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Gamification is the use of game design elements to enhance the teaching-learning process; with gamification it is possible to make a routine nongame activity such into a game that is engaging and fun. Also serious games are proposed as a more efficient and enjoyable way to carry out cognitive assessment, the serious games combine a serious intention with game's rules and targets. This paper pre...
متن کاملA Framework for Developing Serious Games to meet Learner Needs
This paper will communicate preliminary findings from applied research exploring how to ensure that serious games are cost effective and engaging components of future training solutions. The applied research is part of a multimillion pound program for the Department of Trade and Industry, and involves a partnership between UK industry and academia to determine how bespoke serious games should b...
متن کاملDeveloping Serious Games Specifically Adapted to People Suffering from Alzheimer
To face new challenges caused by society aging, several researchers have initiated the experimentation of serious games as a re-education platform to help slowing down the decline of people suffering from Alzheimer. In the last few years, academic studies have been conducted and some commercial products (Nintendo’s Brain Age, Big Brain Academy, etc.) have emerged. Nevertheless, these initiative...
متن کاملResearching and Developing Serious Games as Interactive Learning Instructions
As serious games gain momentum in the academic arena, no doubt more educators and instructional technologists will begin considering the possibility of making their own games for instruction. As developers of instructional resources, instructional technologists need to steer clear of producing more ‘video’ games, and instead, developing more ‘serious’ games that incorporate both learning and as...
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ژورنال
عنوان ژورنال: Journal of Korea Game Society
سال: 2012
ISSN: 1598-4540
DOI: 10.7583/jkgs.2012.12.6.71